Completion:  35%
Meh, me and tWo started talking about working together again so we started on a little project.
Reference
I need a uv mapping plugin as the grip is a fucking hell making every vertices vertical aligned manually, so I need a plugin that I believe I've seen B0T use to click a button to align everything vertical (everything selected). Anyone link me to it?
*update
Fixed model
finished uv map (quite)
*update
optimising model, rounded down polys down to 576 (was over 1500)
*update
made a compile for v_model, and no BHS, there's no textures on it so don't say it needs a fix as it's not there.
Added 1 year ago - last modified 1 year ago
Access: Public
343 views, 18 posts Project Summary
Development State: In Development
0%
Not set
here is where all of our models, UV maps and animations will be posted.
Finished Work: Not set
Added 2 years ago - last modified 12 months ago
2,598 views, 1 post, 51 WiPs, 1 DevFile Project Participants modeling modeling modeling modeling modeling modeling modeling modeling modeling, Uvs modeling Stamps This WiP in a nutshell... You do not have permission to access this, sorry No stamps recorded |
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Posted 1 year ago
Posted by Loyen_
Does someone know why the left glove gets fucked up in the end (where the arm starts)? it's annoying. :/
My bet is a model issue.
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Posted 1 year ago
Posted by Loyen_
Posted by Teh Inspector
You definetly need to make custom anims instead of default
yeah the default really sucks, his arms is at both side corners! That is like.. omfg.. But I'm not that good at animations.
This studio is full of professionals, you will found someone
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Posted 1 year ago
Great work man!
No Signature
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Posted 1 year ago
Posted by Loyen_
Posted by -WildBill-
well i mean like it aint a question of stretching, its a matter of efficiently using the space in the map. atm most of the space on the uv map is empty, and i think you might be able to get a better use of the space if the image's dimensions weren't square lol. or maybe i dont know wtf i'm talking about (dammit bill. stick with animating you fucktard)
Yeah you got a point, but meh. What you gotta do? ^^
Just a random idea, buy maybe some blood/ carvings?
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Posted 1 year ago
You definetly need to make custom anims instead of default
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Posted 1 year ago
Posted by Loyen_
Posted by -WildBill-
I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\
And as I know how to check for stretching, I've used a checker pattern to check for stretching and it doesn't stretch so. :)
Currently working on a highpoly version which tWo asked me to do.
well i mean like it aint a question of stretching, its a matter of efficiently using the space in the map. atm most of the space on the uv map is empty, and i think you might be able to get a better use of the space if the image's dimensions weren't square lol. or maybe i dont know wtf i'm talking about (dammit bill. stick with animating you fucktard)
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Posted 1 year ago
I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\
looks killer though! cant wait to see the day this baby hits the skins section! :D
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Posted 1 year ago
Hi poly holes huh...WHich toll u used to make those ?
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Posted 1 year ago
-for future reference-
FURY BUSHWACKER Curved Kukri Machete
Can't wait to skin this. I've been idle for too long with school.
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