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Changes made for Beta 2
by UKCS-Alias .
95% Complete
As in beta 1 the map showed some major bugs and some problems in FPS and was too sniper friendly (they were able to camp without risks of backstabs) i have added some changes. Further i improved some of the details to improve the looks (where some also were needed for optimizing). The map now should be more friendly for spies and engineers who had a very hard time.

In some places the FPS went up by 50% but at most places its only about 20%.
Part of project pl_donut, Added 3 months ago, last modified 3 months ago, 2 comments, 141 views, 0 stamps
Project Summary
pl_donut
Status: In Development
90% Complete
This map is going to be a circular payload map. This means that both teams can push and cap. The map itself is in circle shape and made pretty small in size. Circular payload is a unique style because it brings back a sort of the cyclic control point (CCP_) system but then in a new way.

There has been a 16 vs 16 test already in the B1a version of this map(B1 with a few fixes - B1A isnt on FPSB, B1 is). During that test the map was alot of fun and gave the same chaos as hall of death does have. However, the chaos constantly moves giving a more chalenging battle.

btw, when the map is finished i will make a tutorial on how to make a circular payload map as at the moment there are still some bugs.
In category Maps, For game Team Fortress 2, Added 4 months ago, last modified 3 months ago, 0 comments, 221 views, 4 WiPs, 0 files
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UKCS-Alias .
The Knifosaurus | Y2M
Posted 3 months ago
Posted by kelrog

I ran this on a 32, and we had so many spawn campers that it made the most not want to finish the map time.

We already have tested it with changed spawns and those changes worked (didnt release the changed version on FPSB though but that version is called pl_donut_b1a). As you might already see on the second screen the spawn is changed so it cant be camped anymore because the lockers are now behind a corner. I know i should have changed that version on fpsb in time but forgot to do that. i can give you a temporary link of that file even though beta 2 is allmost released (i now only have to do some final tests).

still, the b1a version is: pl_donut_b1a
note, the map has some quick fixes and still contains alot of the bugs that b1 had. still, in the test the map turned out to be fun even though the captures failed time to time (and sometimes capping all didnt result in a win - is fixed in b2 already). thanks for the post anyway
kelrog .
/me hopes GI Joe movie will be worth it | Y2M
Posted 3 months ago
I ran this on a 32, and we had so many spawn campers that it made the most not want to finish the map time.
- /me hopes GI Joe movie will be worth it
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