Changes made for Beta 2 by UKCS-Alias . |
 95% Complete |
As in beta 1 the map showed some major bugs and some problems in FPS and was too sniper friendly (they were able to camp without risks of backstabs) i have added some changes. Further i improved some of the details to improve the looks (where some also were needed for optimizing). The map now should be more friendly for spies and engineers who had a very hard time.
In some places the FPS went up by 50% but at most places its only about 20%. |
| Part of project pl_donut, Added 3 months ago, last modified 3 months ago, 2 comments, 141 views, 0 stamps |
pl_donut Status: In Development |
 90% Complete |
This map is going to be a circular payload map. This means that both teams can push and cap. The map itself is in circle shape and made pretty small in size. Circular payload is a unique style because it brings back a sort of the cyclic control point (CCP_) system but then in a new way.
There has been a 16 vs 16 test already in the B1a version of this map(B1 with a few fixes - B1A isnt on FPSB, B1 is). During that test the map was alot of fun and gave the same chaos as hall of death does have. However, the chaos constantly moves giving a more chalenging battle.
btw, when the map is finished i will make a tutorial on how to make a circular payload map as at the moment there are still some bugs. |
| In category Maps, For game Team Fortress 2, Added 4 months ago, last modified 3 months ago, 0 comments, 221 views, 4 WiPs, 0 files |
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