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zm_fortress_b7 - signs
Project zm_fortress
Omega_K2 .Added: 1 month agoLast Modified: 1 month ago
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Okay, as I said I'll resume my work on zm_fortress. So here is something new I created in the previous days:
signs. They should help new players to navigate though the map.
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Omega_K2 .
It's me, Mario :P | Y2M
Posted 1 month ago
Posted by NatalyaAF

Wow another fortress....

3 was awesome but 6 was just too fucking big and had too many useless spots. I suggest you at least give us a radar map and a nav file with place names if you're going to keep extending it These little signs won't do it all. D:.


I'll add a radar map and the nav file with place names ofc [it's about time], as soon the "belancing" is finished. I'll change most of the useless spots (And I'll only increase the sewer room in size because it's 100% useless right now and I can't think of anything that wouldn't require more space :/).
If you want to know about the spot changes have a look
(read the comments).
- It's me, Mario :P
NatalyaAF .
Ñåţâļÿà[ẶҒ] | Y2M
Posted 1 month ago
Wow another fortress....

3 was awesome but 6 was just too fucking big and had too many useless spots. I suggest you at least give us a radar map and a nav file with place names if you're going to keep extending it These little signs won't do it all. D:.
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Project Summary
zm_fortressIn Development
80% Complete
Added: 1 year agoLast Modified: 30 days ago
80%
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Submission: http://www.fpsbanana.com/maps/31934
zm_fortress

The aim is to create a map which looks good, is optimized, balanced, a bit scary/dark and fun to play. Until I final verion is relased there are going to be multiple beta and properly some RCs for testing (and fixing bugs and balancing the map later).

Story

The map itself takes place in a overtaken fortress; first it was owned by humans, during the war combine overtook the fortress and later it was left due to "wierd" happenings... rumors about living dead so called zombies were heard, it's about the player to find about more ;)

Map itself

The map features:

  • 64 Spawns
  • a lot of secret paths & rooms
  • balanced spots
  • optimized (hints, areaportals, fading, and so on)
  • small and wide open areas
  • good looking, higher lvl of detail
  • weapons on the ground
  • map overview*
  • names for the map places*

* = coming soon (in future betas/versions)

Version History:

stage2 (hl2)
zm_zfc_b1 (css)
zm_zfc_b2
zm_fortress_b3
zm_fortress_b4
zm_fortress_b5
zm_fortress_b6
zm_fortress_b7 *currently being developed*

zm_fortress_b7

Okay I am working on that map now.
But anyway that's what I've planned:

- lightscale changes
- dead bodys & blood
- soundscape
- make some spots worthy to use
- remove the one really imbalanced spot
- maybe work some more on the overall detail of the map..
- bugfixing
- map overview
- names for places
- signs (Done)

I might call the map to zm_fortress_rc1 than because I think I'll have finished almost everything than Oo.
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