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zm_fortress_b7 - signs Project zm_fortress | Omega_K2 . |  | Added: 1 month ago | Last Modified: 1 month ago |
15% Complete 2 Comments 191 Views 0 Stamps |
Okay, as I said I'll resume my work on zm_fortress. So here is something new I created in the previous days:
signs. They should help new players to navigate though the map. |
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| zm_fortress | In Development 80% Complete |
| Added: 1 year ago | Last Modified: 30 days ago |
| 80% Complete 2 Posts 692 Views 4 WiPs 0 Files |
Submission: http://www.fpsbanana.com/maps/31934
zm_fortress
The aim is to create a map which looks good, is optimized, balanced, a bit scary/dark and fun to play. Until I final verion is relased there are going to be multiple beta and properly some RCs for testing (and fixing bugs and balancing the map later).
Story
The map itself takes place in a overtaken fortress; first it was owned by humans, during the war combine overtook the fortress and later it was left due to "wierd" happenings... rumors about living dead so called zombies were heard, it's about the player to find about more ;)
Map itself
The map features:
- 64 Spawns
- a lot of secret paths & rooms
- balanced spots
- optimized (hints, areaportals, fading, and so on)
- small and wide open areas
- good looking, higher lvl of detail
- weapons on the ground
- map overview*
- names for the map places*
* = coming soon (in future betas/versions)
Version History:
stage2 (hl2)
zm_zfc_b1 (css)
zm_zfc_b2
zm_fortress_b3
zm_fortress_b4
zm_fortress_b5
zm_fortress_b6
zm_fortress_b7 *currently being developed*
zm_fortress_b7
Okay I am working on that map now.
But anyway that's what I've planned:
- lightscale changes
- dead bodys & blood
- soundscape
- make some spots worthy to use
- remove the one really imbalanced spot
- maybe work some more on the overall detail of the map..
- bugfixing
- map overview
- names for places
- signs (Done)
I might call the map to zm_fortress_rc1 than because I think I'll have finished almost everything than Oo. |
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