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Biography
Boss Battle
Conquer those bigger than you.
Membership: On Request
Game: CS:S
Genre: FPS
Type: Multiplayer
Game Profile: Counter-Strike: Source
This will be a mod to give a challenge to players as well as to provide a team work aspect.
You will be teleported to a boss arena and be face to face with a creature that is programmed to kill.
You and your team will battle these foes with all your might and overcome the obstacle ahead of you. Welcome to the Boss Battle mod!
Inception: 3 months ago
Active Threads
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Help Wanted
Position
Mapper

We are looking for a well skilled mapper who can meet our demands in a timely manner. If this is you and you are interested in this new and exciting mod then please respond to this with some examples of your work so it makes it easier for the leaders to decide if you are worthy enough.
Modeller

We need someone who can create the outer shell of our bosses. If you want to be part of the team then please request to join and we will go from there.
Web Developer

We need a web designer to design a website for the mods release.
How the Mod will work
5 comments
Posted: 2 months ago
Our first map is nearing completion at about 40%. I will give you some information about the map. (Just an FYI, this map along with the mod will not be released until we get at least 3-4 maps done first)

The Lobby System: reference
Everyone will spawn inside the lobby as the round begins. The idea behind the lobby is that you and your team has stumbled upon a deserted research lab that is still active and testing something. You see some monitors to the side and notice a giant creature just sitting there (not yet available to view). To your front you see a door with a green light above it. Inside this room you see 2 doors to your left and 2 doors to your right and a big door in front of you. One of the doors are open and you peek your head inside, only to be teleported to an unknown area.

*Just a note about the lobby system. It will be a prefab for all of our maps, so you will always see it. Of course the monitors will be different for the following maps to come and so will the teleports.

The Door System:
There are 4 main doors and a big door. The idea behind this system is that you continue your quest to make it to where the monitors are located and while you do that you unlock these main doors. In order to unlock a door (used as a save point) you have to conquer the course ahead of you. Whether it might be obstacles or traps or whatnot you have to get through it to save your point. There will be 4 main obstacles to complete before reaching the big door. This door holds a boss and he is anything but happy to see you (who knows why, maybe it is sexually aggravated).

The Boss System:
This is fairly easy to understand. You and your team will have to destroy the boss that terrorizes the world you have entered. When you enter the room there will be a diagram somewhere to display how to defeat it. We will make it anything but easy on you to defeat, so stay on your toes.

The Event Script System:
Kat_Fish is leading this system. There will be several event scripts to get this mod working the way we want it to. A few scripts that I am sure will relieve your mind will be unlimited ammo (there will be reload you noobs) and respawn (will be a wait as a punishment for dieing). Those are the 2 that I will let you guys know about for now. If your server wants it to be really difficult on you then they can always adjust our settings for the scripts.


We hope you enjoy what we are dishing out to you guys. A lot of you have been really supportive and I hope to not let anyone down when we release this exciting mod to the public.

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Private Request
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Member
:
Mapper
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Eventscript Maker / Mapper
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Modeler/Mapper/Compiler
ChaosElite880 .
Mapper
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Custom texturer / Decal maker
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Video Creator
:
Modeler
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Mapper
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Mapper
Conch .
Mapper
ironman729000 .
Modeler
TodoList
 
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WiP Screenshot


Pre-release pacman

(Pacman model)
5 comments
:


Frogger

(bb_retro)
10 comments
ironman729000 .


Door1 design

(bb_retro)
10 comments
:

uv mapped

(Pacman model)
12 comments
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Door_4

(bb_retro)
3 comments
ChaosElite880 .

Oh Noes!

(bb_retro)
2 comments
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Door2 Tank

(bb_retro)
9 comments
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door1

(bb_retro)
4 comments
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door3

(bb_retro)
1 comment
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Pacman.. smaller eyes..

(Pacman model)
5 comments
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Messages
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OMG Green Thumb? *click* :D | Y2M
Posted 1 hour ago
After school and football and homework.
- OMG Green Thumb? *click* :D
:
The Table Runner | Y2M
Posted 6 hours ago
Hey Ownt, can I have those decals ready?
VaelVictus .
so basically i toly pwn | Y2M
Posted 2 days ago
I'd follow them. <33
- so basically i toly pwn
:
The Table Runner | Y2M
Posted 3 days ago
I should start making deadlines, but I do not think anyone here would follow them...
ironman729000 .
my quote is too long for this...Fail. | Y2M
Posted 3 days ago
Sadly, i haven't been working on frogger. been busy with other projects like paintings, animations, and rigging other stuff for animation. i think it would be helpful to have deadlines, deadlines usually help me keep organized rather than just, finish when you can.
just a suggestion :)
- my quote is too long for this...Fail.
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Add me to Watchlist ;) | Y2M
Posted 4 days ago
My laptop broke so I won't be mapping for some time.
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<3 Kokoro | Y2M
Posted 4 days ago
It is kind of hard to put hours of work into a map during your last year of school. A lot of work to do.
:
The Table Runner | Y2M
Posted 4 days ago
I've been at school for the past 2 weeks. It is called "time management". :)
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<3 Kokoro | Y2M
Posted 4 days ago
I'm going back to school soon. T_T;
Time is running out 4 me.
And I know suckage is very busy with tons of video projects at the moment.
:
The Table Runner | Y2M
Posted 4 days ago
Sorry guys, I have not been able to work on the map this week. =/
It would be nice if the other doors could be worked on and I need track down chaos.

Also how are those models coming along? I believe ironman can compile in any format we need, or at least he is learning to.

If none of y'all are working on a door then please begin a new map. 2 other map suggestions were posted already in the studio threads.
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