Silver Element 
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Blurb
Silver Element
If we won't run out of bullets we will survive.
Membership: On Request
Primary Skills: 3D Animation, 3D Art & Rendering, Coding/Scripting, Compiling, Concept Art, Graphic Design, Mapping, Modelling, Project Management, Sound Effects & Music, Texturing, Web Development, Video Production
Supported Games: SE
This mod is going to be a new mod for Half-Life 2 and its going to be a lot of fighting.In the beginning you will get the orders to infiltrate a Mansion with you're team (4 rebels and you).But as something goes wrong you will haveto fight you're way out of the Mansion thorugh some other zones and buildings.In the first version we won't add any Zombies but we will add a lot of Combines so being alive is going to be hard.But we haven't got good scripters so we don't know if we are going to build a multi-player mod for it too.We also aren't sure about the name it might change.




Story Board

Exactly 2 years after the great 15 minute war, the combine has been fallen in six months, and everything is almost back to normal, when suddenly the government's radar detects a secret underground fortress witch is filled with combines, the call upon a team to do a mission called "Code Silver" the name of the team are ironic enough called "Silver Element". You're the leader of the team, and you mission are: To infiltrate the fortress and secure every corner of it and/or find out what they are doing down there. You are the team leader Mike a former rebel who fought under the command of the current government , Co-Leader Jonna a brave hearted field-op whose past is not very public , was a former member of the team who was fighting the front line under the 15 minute war, Member Joe a Russian car worker with understanding in Engineering and Member Jonas a Danish army dude with a dark past which no one knows about, but he's the only medic on the team.
Inception: 8 months ago
Member
.
Leader
Marv_[Pripyat]_Mathews .
Voice actor
JuNNeZ .
Voice actor/beta tester
labbis7 .
Maps Modifier
Wapo .
Maps Modifier
JuuZo .
Modeling and Concept art
Reaper18 .
SFX Musician
Active Threads
None Found
Help Wanted
Position
Animator

We need animations for all of our weapons.
Modeller

We need somebody who could help and build us some models. We need good quality organic models and make the bones for them. And also making weapons aint a bad skill to have.
Skinner

We need a good modeler for out mods weaponry.
Animator

We need an animator who would make the anymations for the models.
Messages
Page of 8   1 2 3 4 ... 6 7 8 Next Page
JuNNeZ .
Making Maps for Points! | Y2M
Posted 15 days ago
Posted by Phant0m

I am currently hybernating the mod until summer when i have time i'll start working on it a lot more.

So no, it's not dead, he just wait until he have time to be more active.

Offtopic: That was what you should have done too.
.
Unjustified Purpose V1 out in 2009 | Y2M
Posted 16 days ago
Dead?
JuNNeZ .
Making Maps for Points! | Y2M
Posted 2 months ago
Ok sounds fine to me :D
Take the time you need.
.
Personal uber - 100 pts. | Y2M
Posted 2 months ago
I am currently hybernating the mod until summer when i have time i'll start working on it a lot more.
JuNNeZ .
Making Maps for Points! | Y2M
Posted 2 months ago
I'm danish too, thats the reason I suggested, and no games ever have a danish dude, It would just be EPIC!


Danish Soldier ----------------------^^^^^^^
Lex .
| Y2M
Posted 2 months ago
I think you should make this as tactical as possible and try make some epic moments :D

*EDIT* HAHA! Danish Army Dude! Sorry :) just that I'm danish too. That made me laugh.
-
Reaper18 .
Sound Artist | Y2M
Posted 2 months ago
I use FL Studio 7 XXL currently
- Sound Artist
Reaper18 .
Sound Artist | Y2M
Posted 4 months ago
Posted by Phant0m

XD trigger hurt is a mapping enity mate. Not a command of scripting weapon damage :)

yea, you know what i meant though
- Sound Artist
.
Personal uber - 100 pts. | Y2M
Posted 4 months ago
XD trigger hurt is a mapping enity mate. Not a command of scripting weapon damage :)
Reaper18 .
Sound Artist | Y2M
Posted 4 months ago
You missed his point
What hes saying, is you point a trigger_hurt ent around the gas, with this entitiy tied to it, you can specify how much the gas will hurt. It will be a weapon, but the hurt tied to the smoke will make it "functional"
- Sound Artist
Page of 8   1 2 3 4 ... 6 7 8 Next Page
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