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Biography
Fullmoon Mod
7 Soldiers, 1 Werewolf, Fullmoon
Membership: On Request
Game: HL2:EP2
Genre: FPS
Type: Multiplayer
Game Profile: None
Http://www.fullmoon-mod.com/
http://www.moddb.com/mods/9320/fullmoon

Fullmoon is a Multiplayer Half-Life 2 modification built on the Orange Box version of the Source engine.

The game is set in the present day in the Scottish highlands. A group of British Army soldiers have been sent into a remote part of the mountains to hunt down and kill what has been reported to be a giant dog. The creature is causing civilian casualty's in the glens and local villagers are terrified to go outside at night. The soldiers arrive at their destination just before sundown on the evening of the new years first full moon. As night approaches the soldiers are radioed by their commander that they must meet with a man living in the forests as he holds some vital information on the beast they are about to encounter.

Gametypes:
*FM_
In the FM_ game type there are 2 teams: Werewolf and Army. The Werewolf team starts with just 1 player whereas the Army start with the rest of the players on the server.

The Army's objective is to reach their "destination" marked (and only visible to THEIR TEAM) on the radar, to do this they are given an arsenal of weapons ranging from MP5s and SA80s to their simple hunting knives. These weapons do not harm the Werewolf team (except for the knife that does a small amount of damage), but do push them away and make it difficult for them to attack.

The Werewolves objective is to kill as many Army members as he can before they reach their "destination". To do this he is equipped with his claws, teeth and brute strength, he must tear and slash the opposition to pieces. He has the ability to sprint faster, jump further and cannot be seriously harmed at this point in the game. The more Army members he kills at this point the easier it will be for him when the second sage in the game begins.

Once the Army have reached their "destination" they are equipped with one rifle loaded with 10 silver bullets. These silver bullets take off 75% of a werewolf's health with just one shot, a deadly weapon against them.

However, once the Army have reached their "destination", all the Army players that had been slayed in the beginning of the game now re spawn as Werewolves to continue the final fight.

The levels in this game type are designed to give the Army players a reasonably long trek to their destination, giving the Werewolf enough time to plan a few attacks. The "destinations" are set in different parts of the map but all quite close together, so as not to give the final end point of the army away to the werewolf too soon. The "destinations" are chosen at random from 2-3 each time the round restarts.

*DF_
In the DF_ game type there are 2 teams: Werewolf and Army. Both teams start with an equal number of players on each side.

The Army's objective is to try their best to barricade themselves into a strong-hold or safe-house type building using the old boards and wood they find laying around while an oncoming hoard of werewolves descend on the location. To do this they can pick up boards and wood and nail it against doors and holes in an attempt to hold off the press of slashing werewolf claws.

The werewolves only objective is to slash and smash at their defense, finding the weak spots and exploiting them until a breach is made and they can poor in and devour their prey.

However, time is running out for both teams as a rescue helicopter is fast approaching their location. It is only a matter of time before the Army are able to escape their strong-hold but are they going to run out of boards before that time comes?

The levels in this game type are built in sections or areas that are made as choke points for the main battles and defenses of the game, there is only a certain amount of barricade material in each section and the player must use it wisely to buy as MUCH time as possible out of each section.
Inception: 2 years ago
Member
Snah .
Team leader, All Assets Artist
happycamper .
Texture Artist
Skilly_Dan .
Concept Artist
{fm}Alex .
Lead Coder
.
Environment Artist
Help Wanted
Position
Voice Actor

Seeking voice actors with strong, deep, confident, British accents. If you think you can help us at all, please apply. Must have a good quality microphone and recording software. Must have a broken voice and sound at least 19. Must speak English (We will accept applicants who are off other ethnic backgrounds, but they must speak fluent English) Must be dedicated and willing to work hard in our tight knit team.
Animator

Seeking skilled animator Must be able to rig and animate bipeds. Must be familiar with the source engine or at least know a little about compiling for game engines. Must be dedicated and willing to work hard in our tight knit team.
Project Name Updated Development
Skinning1 year agoInhouse
Misc/Other1 year agoInhouse
Animations1 year agoInhouse
Concept Art1 year agoInhouse
Modeling1 year agoInhouse
Mapping1 year agoInhouse
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Messages
Page of 57   1 2 3 4 ... 55 56 57 Next Page
9 days ago



Is it dead or is it comming out soon ?


No-one dies a virgin, life screws us all
2 months ago



Is this released or dead?


Hos Hos
3 months ago
.thursdae



When I first saw the title, i thought it was a Twilight mod. After seeing the weapons, nah, then I saw the werewolf, and I'm skeptical again

3D Modeler
3 months ago
Area42



Is this mod dead?Or did it just move somewhere else...


"Blood for the Blood God!"
5 months ago
Snah



We are on vent now, doing some testing getting some files sorted out... Its looking like more valve problems, setting up a dedi server is a bit of a pain. Anyone who wants to play test this just send me a PM or email on felixgeen@yahoo.com. Cheers. We need testers.


Full moon fearer
5 months ago
Skilly_Dan



Any news fellas?


Pwning the Nation
6 months ago
Loyen_



This mod only needs testing then it's RTM.



Meh!
6 months ago



When is this mod going to be released?


Hos Hos
6 months ago
Skilly_Dan



Come on fellas! lets do this!


Pwning the Nation
6 months ago



Posted by Loyen_

Posted by red caste

I lold it will never be done

I'm constantly from time to time telling Snah about fullmoon, they've their own stuff going on you know.


oooo.. i thought he said it was dead


"No, its the red wire, no don't d..."
Page of 57   1 2 3 4 ... 55 56 57 Next Page
Its almost a Fullmoon
0 comments
Posted: 1 year ago
:) Ok, so i know we are getting a bit slack with the whole "An update on each Fullmoon"... Now we are bringing out updates on days that aren't even full moons. Anyway, its hardly worthy of the term "update". I'm just writing to say, thank you all for giving us this awesome support over the past few days and as a reward I've updated the Info section with a little bit more about the gametypes featured in Fullmoon.

People seemed to be a bit confused as to how the game is really going to play out, hopefully after reading over that it should be a bit more clear.

I'd also like to welcome that C*nt fear the penguin back onto the team, i don't know why we are letting him back, but he does have quite a cute name and we do quite like his animations... That's reason enough for me :). Hopefully he will make lots of pretty polygons move about our screens once again.

Happy Hunting on the 11th Were-bros
xx Peace

Snah .
Media Release #3
3 comments
Posted: 2 years ago
Well, its not a Fullmoon, so i feel like we are kind of breaking tradition. Our team was getting restless of not giving the public something to gawk at so, here it is!






We are making great progress in the code and mapping department also and we hope to show some in-game shots in our next media release.

For more head over to our website


Until next time, thanks for all the support.

Snah
x




Snah .
Media Release!
2 comments
Posted: 2 years ago
Hello there! Ok, I know that when we said we would be releasing media every month, it was a slightly unrealistic statement. Tonight, however, we have been Alpha testing the mod and it is looking very nice if i do say so myself. It is, as you might have noticed, another beautiful full moon outside and so with it comes another beautiful Fullmoon media release.

Tonight we have some new weapon renders to show off from our talented modeller Kevlar Jens. He has been working hard for us for the past few months to produce all of our in-game weapon models:

MP5
MP5

SA80
SA80


As you might have noticed, these models are untextured. This is because we are in desperate need of a talented UV mapper to get our maps to our skinner. Without this middle man we cannot continue with implementing the guns into the game.

We do have some sneaky footage of the MP5 in action from our skilled animator Loyen... But i think we shall leave this until our next full moon media release.

So until next time Wink ;\).
Peace x
-Snah

Snah .