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Biography
Fullmoon Mod
7 Soldiers, 1 Werewolf, Fullmoon
Membership: On Request
Game: HL2:EP2
Genre: FPS
Type: Multiplayer
Game Profile: None
Http://www.fullmoon-mod.com/
http://www.moddb.com/mods/9320/fullmoon

Fullmoon is a Half-Life 2 modification built on the Source engine.

The game is set in the present day in the Scottish highlands. A group of British Army soldiers have been sent into a remote part of the mountains to hunt down and kill what has been reported to be a giant dog. The creature is causing civilian casualty's in the glens and local villagers are terrified to go outside at night. The soldiers arrive at their destination just before sundown on the evening of the new years first full moon. As night approaches the soldiers are radioed by their commander that they must meet with a man living in the forests as he holds some vital information on the beast they are about to encounter.
Inception: 1 year ago
Member
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Team leader, All Assets Artist
happycamper .
Texture Artist
Skilly_Dan .
Concept Artist
{fm}Alex .
Lead Coder
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Animator, Compiler
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Environment Artist
Help Wanted
Position
Voice Actor

Seeking voice actors with strong, deep, confident, British accents. If you think you can help us at all, please apply. Must have a good quality microphone and recording software. Must have a broken voice and sound at least 19. Must speak English (We will accept applicants who are off other ethnic backgrounds, but they must speak fluent English) Must be dedicated and willing to work hard in our tight knit team.
Animator

Seeking skilled animator Must be able to rig and animate bipeds. Must be familiar with the source engine or at least know a little about compiling for game engines. Must be dedicated and willing to work hard in our tight knit team.
Project Name Updated Development
Skinning26 days agoOutsourced
& Unassigned
Modeling1 month agoOutsourced
& Unassigned
Concept Art3 months agoOutsourced
& Unassigned
Animations6 months agoOutsourced
& Unassigned
Mapping6 months agoOutsourced
& Unassigned
Misc/Other7 months agoOutsourced
& Unassigned
Textures9 months agoOutsourced
& Unassigned
Add Message
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Messages
Page of 47   1 2 3 4 ... 45 46 47 Next Page
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Full moon fearer | Y2M
Posted 17 days ago
Posted by Notsosuperhero

Hows it going everyone? Good to see all this progress on the mod. Once again I apologize for dropping out like that, it was just real hectic.
Everything has now slowed back down(except work, been working really random hours) so if you guys need anything, give me a shout.
-Notsosuperhero

Wow, didn't expect to see you here! :D Well, im not sure if we need anything done code wise (sounds strange doesn't it) but Alex did the lobby and is just reworking some of his older code now (that hes better at it)... Umm... We'd love to have you back on the team though for old times sakes :D unless you want to go find another team or something.

Anyway dude, its great to hear from you, glad to hear life had settled down a bit again, i know it must have been really hellish with all those tragic things happening and so much stress. :D Stay in touch.
Notsosuperhero .
CodeGuru C++ Guru | Y2M
Posted 17 days ago
Hows it going everyone? Good to see all this progress on the mod. Once again I apologize for dropping out like that, it was just real hectic.
Everything has now slowed back down(except work, been working really random hours) so if you guys need anything, give me a shout.
-Notsosuperhero
- CodeGuru C++ Guru
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Full moon fearer | Y2M
Posted 20 days ago
Http://rapidshare.com/files/124263210/Burne_Hogarth_-_Dynamic_Wrinkles_and_Drapery.pdf

download that, read it, great book, really really helpful. Id recommend buying it considering your expertise :D

page 25, 65, 70, 89, 142 specifically.
happycamper .
just changed to CS3 creative suit | Y2M
Posted 20 days ago
Hey guys iīve started skinning the soliders back (yes i mean back not bag) but i donīt really know how wrinkles look at the back of a jacket... so could you help me searching some references?
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Full moon fearer | Y2M
Posted 24 days ago
Thanks! Helpful im sure for happy camper. GJ
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Bane Of The Banana | Y2M
Posted 24 days ago
There's a locking mechanism that's really secure and easy to get open but it's hard to do up the proper way (3) or the lazy way (2), where the "clip" method is easy to open and close the pouch but it's not as strong and makes a loud "CLACK" noise at 3am.
1.
2.
3.
4.

For infantry it's normal to have double mag pouces either side instead of 4 of the large utility pouches.

The bungie chord is used to add extra camo when you need it, (long grass ect.)

Camo'd.
Full CBRN gear.

Hope that helps. =P

If you need pics on anything else just ask.

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Full moon fearer | Y2M
Posted 25 days ago
Posted by Scouts

You guys want a picture of a PLCE? I have one in my house atm.

Yes, im sure that would be very helpful to Happycamper in his skinning process, could you take a few pictures of it, the pockets, the material up close etc, if its British cammo that would be all the better, but its okay if its not.
Posted by Killer_z02
Hey do you need sounds made for the game? I have recently made some zombie and beast screams.

Yes please, add me on msn: felixgeen@yahoo.com

As a general note to everyone:
I have put out a "Help Wanted" for voice actors, we need people with strong, deep, confident, British accents. If you think you can help us at all, please apply.
Killer_z02 .
Back with internet? | Y2M
Posted 25 days ago
Hey do you need sounds made for the game? I have recently made some zombie and beast screams.
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Bane Of The Banana | Y2M
Posted 25 days ago
You guys want a picture of a PLCE? I have one in my house atm.
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Full moon fearer | Y2M
Posted 27 days ago
Try firefox, also, this isnt a forum, its out mods homepage, ask loads of questions in a thread on the forums please.
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Media Release #3
3 comments
Posted: 8 months ago
Well, its not a Fullmoon, so i feel like we are kind of breaking tradition. Our team was getting restless of not giving the public something to gawk at so, here it is!






We are making great progress in the code and mapping department also and we hope to show some in-game shots in our next media release.

For more head over to our website


Until next time, thanks for all the support.

Snah
x




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Media Release!
2 comments
Posted: 1 year ago
Hello there! Ok, I know that when we said we would be releasing media every month, it was a slightly unrealistic statement. Tonight, however, we have been Alpha testing the mod and it is looking very nice if i do say so myself. It is, as you might have noticed, another beautiful full moon outside and so with it comes another beautiful Fullmoon media release.

Tonight we have some new weapon renders to show off from our talented modeller Kevlar Jens. He has been working hard for us for the past few months to produce all of our in-game weapon models:

MP5
MP5

SA80
SA80


As you might have noticed, these models are untextured. This is because we are in desperate need of a talented UV mapper to get our maps to our skinner. Without this middle man we cannot continue with implementing the guns into the game.

We do have some sneaky footage of the MP5 in action from our skilled animator Loyen... But i think we shall leave this until our next full moon media release.

So until next time Wink ;\).
Peace x
-Snah

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