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Biography
Fullmoon Mod
7 Soldiers, 1 Werewolf, Fullmoon
Membership: On Request
Game: HL2:EP2
Genre: FPS
Type: Multiplayer
Game Profile: None
Http://www.fullmoon-mod.com/
http://www.moddb.com/mods/9320/fullmoon

Fullmoon is a Multiplayer Half-Life 2 modification built on the Orange Box version of the Source engine.

The game is set in the present day in the Scottish highlands. A group of British Army soldiers have been sent into a remote part of the mountains to hunt down and kill what has been reported to be a giant dog. The creature is causing civilian casualty's in the glens and local villagers are terrified to go outside at night. The soldiers arrive at their destination just before sundown on the evening of the new years first full moon. As night approaches the soldiers are radioed by their commander that they must meet with a man living in the forests as he holds some vital information on the beast they are about to encounter.

Gametypes:
*FM_
In the FM_ game type there are 2 teams: Werewolf and Army. The Werewolf team starts with just 1 player whereas the Army start with the rest of the players on the server.

The Army's objective is to reach their "destination" marked (and only visible to THEIR TEAM) on the radar, to do this they are given an arsenal of weapons ranging from MP5s and SA80s to their simple hunting knives. These weapons do not harm the Werewolf team (except for the knife that does a small amount of damage), but do push them away and make it difficult for them to attack.

The Werewolves objective is to kill as many Army members as he can before they reach their "destination". To do this he is equipped with his claws, teeth and brute strength, he must tear and slash the opposition to pieces. He has the ability to sprint faster, jump further and cannot be seriously harmed at this point in the game. The more Army members he kills at this point the easier it will be for him when the second sage in the game begins.

Once the Army have reached their "destination" they are equipped with one rifle loaded with 10 silver bullets. These silver bullets take off 75% of a werewolf's health with just one shot, a deadly weapon against them.

However, once the Army have reached their "destination", all the Army players that had been slayed in the beginning of the game now re spawn as Werewolves to continue the final fight.

The levels in this game type are designed to give the Army players a reasonably long trek to their destination, giving the Werewolf enough time to plan a few attacks. The "destinations" are set in different parts of the map but all quite close together, so as not to give the final end point of the army away to the werewolf too soon. The "destinations" are chosen at random from 2-3 each time the round restarts.

*DF_
In the DF_ game type there are 2 teams: Werewolf and Army. Both teams start with an equal number of players on each side.

The Army's objective is to try their best to barricade themselves into a strong-hold or safe-house type building using the old boards and wood they find laying around while an oncoming hoard of werewolves descend on the location. To do this they can pick up boards and wood and nail it against doors and holes in an attempt to hold off the press of slashing werewolf claws.

The werewolves only objective is to slash and smash at their defense, finding the weak spots and exploiting them until a breach is made and they can poor in and devour their prey.

However, time is running out for both teams as a rescue helicopter is fast approaching their location. It is only a matter of time before the Army are able to escape their strong-hold but are they going to run out of boards before that time comes?

The levels in this game type are built in sections or areas that are made as choke points for the main battles and defenses of the game, there is only a certain amount of barricade material in each section and the player must use it wisely to buy as MUCH time as possible out of each section.
Inception: 3 years ago
Team



Snah
Team leader, All Assets Artist



happycamper
Texture Artist



Skilly_Dan
Concept Artist



{fm}Alex
Lead Coder




Environment Artist
Help Wanted
Fullmoon Mod - 2 months ago
Look for a character animator to work with a pre-made rig (or make a new one of your own) of a werewolf. Your job will be to animate run cycle and attack animations for the werewolf....
Fullmoon Mod - 2 years ago
Seeking voice actors with strong, deep, confident, British accents. If you think you can help us at all, please apply. Must have a good quality microphone and recording software. Must have a broken voice and sound at...
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Order by:
Skinning
18 WiPs, 0 DevFiles, Modified 2 years ago
Misc/Other
2 WiPs, 0 DevFiles, Modified 2 years ago
Animations
10 WiPs, 0 DevFiles, Modified 2 years ago
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22 WiPs, 0 DevFiles, Modified 2 years ago
Modeling
12 WiPs, 0 DevFiles, Modified 2 years ago
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6 WiPs, 0 DevFiles, Modified 2 years ago
Messages
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Page of 20   1 2 3 ... 18 19 20 Next Page



Posted 2 months ago
the only way this mod will die is with a silver bullet to the crotch.




Posted 4 months ago
Seams pretty dead? :/

No Signature



Posted 6 months ago
Is it dead or is it comming out soon ?




Posted 7 months ago
Is this released or dead?




Posted 9 months ago
When I first saw the title, i thought it was a Twilight mod. After seeing the weapons, nah, then I saw the werewolf, and I'm skeptical again

No Signature



Posted 9 months ago
Is this mod dead?Or did it just move somewhere else...




Posted 11 months ago
We are on vent now, doing some testing getting some files sorted out... Its looking like more valve problems, setting up a dedi server is a bit of a pain. Anyone who wants to play test this just send me a PM or email on felixgeen@yahoo.com. Cheers. We need testers.




Posted 11 months ago
Any news fellas?




Posted 1 year ago
When is this mod going to be released?




Posted 1 year ago
Come on fellas! lets do this!




Posted 1 year ago
Posted by Loyen_

Posted by red caste

I lold it will never be done

I'm constantly from time to time telling Snah about fullmoon, they've their own stuff going on you know.


oooo.. i thought he said it was dead




Posted 1 year ago
I lold it will never be done




Posted 1 year ago
Almost done eh?
Sweet I cannot wait to play this.




Posted 1 year ago
Plz, Raise the Mod Progress bar :(

Let it be done, I WANNA PLAY! :O




Posted 1 year ago
Any sort of news?




Posted 1 year ago
Some time ago i had some problems with my HDD... i lost some files including the model files for the soldier with bags (no, no important things were lost)
send them to me and i'll continue working (i will have holidays in 2 weeks :) )
cheers, hc




Posted 1 year ago
Tell me when its done.

Add me to MSN^

Deltarico@hotmail.com :DD




Posted 1 year ago
:D oh happy day!




Posted 1 year ago
You.....you just made my day.<3




Posted 1 year ago
So, as you guys will probably know, valve released the update that we have been long waiting for! :D We finally have the ability to use shaders in our mods. So right now im hard at work porting Fullmoon over (for the nth time), and should have it done relatively soon (depending on how smoothely the porting goes) =].

No Signature



Posted 1 year ago
Thank you Valve for hindering a great mod...




Posted 1 year ago
Fan-fucking-tastic -.-
my pc crashes everytime i start a source based game ;)




Posted 1 year ago


Fucking Valve! So typical them to fixs what isnt broken... Now with the new update it was some update with the model browser in hammer and now when I press the browse butten the shit crashes... That is fucking fantastic^^

No Signature



Posted 1 year ago
It sure is, Alex is working on porting the game over now :) he says we should have a beta of the game ready by the end of next week :).




Posted 1 year ago
Hai guys! I saw that it was some SDK update that was also including some fixes regarding the shader compiler. Is that good for us?

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Page of 20   1 2 3 ... 18 19 20 Next Page
News
Posted by Snah, 2 years ago, 0 comments
:) Ok, so i know we are getting a bit slack with the whole "An update on each Fullmoon"... Now we are bringing out updates on days that aren't even full moons. Anyway, its hardly...
Posted by Snah, 2 years ago, 3 comments
Well, its not a Fullmoon, so i feel like we are kind of breaking tradition. Our team was getting restless of not giving the public something to gawk at so, here it is! We are making...
Posted by Snah, 3 years ago, 2 comments
Hello there! Ok, I know that when we said we would be releasing media every month, it was a slightly unrealistic statement. Tonight, however, we have been Alpha testing the mod and it is looking...