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Latest Commented Scripts
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///Script Name: Zombies ///Author:Hellman2625 sv_lan 1 mp_limitteams 30 mp_autoteambalance 1

Single Player Zombies
CS:S > Other/Misc



hellman2625
Added 10 days ago, 205 views, 2 posts
cmd('unbind space') clientbase=getBaseAddr "client.dll" vguibase=getBaseAddr "vguimatsurface.dll"

Bhop 27/08/2010 (last)
CS:S > Action Scripts



F-18
Added 6 days ago, 1,302 views, 10 posts
//SAPPER TO KNIFE SCRIPT alias +sapper "+attack" alias -sapper "-attack; slot3; bind MOUSE1 +attac

Spy Sapper to Knife Quickswap
TF2 > Weapon Scripts



Mute+Deethis
Added 16 days ago, 149 views, 2 posts
WeaponData { // Attributes Base. "printname" "#TF_Weapon_Pistol" "BuiltRightHanded" "0" "w

Scout Nailgun Nails Project
TF2 > Weapon Scripts



The Spy
Added 10 days ago, 333 views, 5 posts
"WCSraces" { // Format: // "number" // unique ID !! // {

160 Race Pack
CS:S > WCS Races



Penguin
Added 5 months ago, 858 views, 14 posts
"" { "name" "Serpent knight" "author" "HOLLIDAY" "requ

Serpent knight
CS:S > WCS Races



Ice-Gaming
Added 11 months ago, 354 views, 1 post
"1" { "name" "Slowmo-rpheus" "author" "Passioniswotwebreath/Sl

Slowmo-rpheus
CS:S > WCS Races



SliceItTwice
Added 6 months ago, 105 views, 3 posts
give env_magic ent_Fire env_magic addoutput "godmode-power 20000" ent_fire env_magic setparent !ac

God mode (real godmode)
HL2DM > Other/Misc



OMFGHAXX
Added 19 days ago, 31 views, 4 posts
alias "+shot" "+lookdown;-lookdown;+lookup;-lookup;ex_interp 0.01;cl_pitchspeed 248;developer 1;fps_

Anti-recoil / Best recoil
CS > AUG



ASDgame
Added 10 days ago, 882 views, 1 post
Make a .cfg named bunnyhop and save it to your cstrike folder and in bunnyhop you type: bind "SP

Traditional Bunny Hop CS 1.6
CS : 1.6 > Action Scripts



ExG - Clan
Added 1 month ago, 620 views, 1 post
//The Script alias bhop_bind "+jump;wait 2;-jump;wait 2;+jump;wait 2;-jump;wait 2;+jump;wait 2;+j

Fixed Bhop Script
CS:S > Action Scripts



bakugo
Added 1 month ago, 6,527 views, 24 posts
// Physcannon WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "print

Super Gravity gun Part1
HL2 > Other/Misc



DogX42
Added 6 months ago, 274 views, 6 posts
bind KP_END "play ui\gamestartup1.mp3" bind KP_DOWNARROW "play ui\gamestartup2.mp3" bind KP_PGDN "

Numpad Music Player!
TF2 > Other/Misc



Scop
Added 2 months ago, 205 views, 3 posts
// Make a new text document // Call it userconfig.cfg ((make sure you have the .cfg)) // Save it a

Awp fast switch
CS : 1.6 > AWP



WiNGSPANTT
Added 17 days ago, 1,527 views, 5 posts
//Sentry Jump Code alias +sentryjump "+jump;+duck;wait;+attack2;wait;wait;-attack2;wait;slot3;+atta

Tech's Sentry Jump Script
TF2 > Action Scripts



Techercizer
Added 2 months ago, 327 views, 6 posts
//Firstperson sv_cheats 1 alias fpson "firstperson; asw_hide_marine; asw_controls 0; bind F1 fpsof

Firstperson Toggle Script
ASW > Other/Misc



Added 1 month ago, 694 views, 11 posts
//Made by Jarppi' alias slomo "ai_disable;Host_timescale 0.8; Phys_timescale 0; mat_yuv 1; play amb

Time Freezer Script
PRTL > Other/Misc



dev_measure
Added 29 days ago, 141 views, 2 posts
"name" "Samurai" "author" "DammaJamma" "required_level" "160"

Samurai
CS:S > WCS Races



Dammajamma
Added 19 days ago, 378 views, 1 post
echo "-----------------------------------" echo "BIND CLEANER BY DESTROYER ACTIVATED" echo "------

DeStRoYeRs Bind Cleaner
TF2 > Other/Misc



DeStRoYeR666
Added 8 months ago, 41 views, 3 posts
cmd('unbind space') clientbase=getBaseAddr "client.dll" vguibase=getBaseAddr "vguimats

Bhop script
CS:S > Action Scripts



Gabriel267o
Added 6 days ago, 626 views, 1 post
Page of 4   1 2 3 4 Next Page
CSA is FPSB's experimental community self-moderation initiative aimed at reducing administration burden and giving users the ability to participate in the moderation of submissions. Any registered user can either approve or disapprove a submission. When approving, the user acknowledges that the submission has no grounds for disapproval. When disapproving, the user feels that the submission breaks one or more fundamental rules.

When approving or disapproving, a user must provide written feedback to the author. Constructive feedback, in our view, is the most important part of the artistic process and for this reason we moderate unconstructive criticism heavily.

If the author finds your assessment unfair or a mistake, they can appeal it. If your assessment is appealed you will be notified. You can revise your assessment or choose to refuse the appeal. If you refuse the appeal, or the author rejects your revised assessment, an admin will then resolve the dispute.
FPSB is a user-driven customization community where anybody can submit content. For this reason the quality of our content can vary substantially. Skill Classes were introduced to better organise our large database of skins so it's easier for users to find quality content.

What class a skin enters is deteremined by CSA. When at least 5 votes are recorded, the CSA Class Handler will awaken and move the skin from the Undefined Class to another class based on the CSA result. As more users vote, the skin may enter and exit classes if the changing CSA results qualify it for different classes.

Class Requirements
Expert/Riveting/Instrumental Class
90-100% Approval AND 9.0-10/10

Intermediate/Interesting/Helpful Class
75-89% Approval AND 7.5-8.9/10

Beginner/Confusing/Boring Class
50-74% Approval OR 5.0-7.4/10

Trash
0-49% Approval OR 0.0-4.9/10

What is the Undefined Class?
The undefined class contains skins (typically new skins) that don't have more than 5 votes and hence have not been moved to a class by the CSA Class Handler.

Class Handler Example
Below is an example of how the Class Handler will deal with an Approval Rating that fluctuates as more users vote.

Approved - 9/10 by User 1
   Approval 100% - Average Rating is 9/10
   Skin class undefined, Awaiting at least 5 votes...

Approved - 8/10 by User 2
   Approval 100% - Average Rating drops to 8.5/10
   Skin class undefined, Awaiting at least 5 votes...

Approved - 6/10 by User 3
   Approval 100% - Average Rating drops to 7.6/10
   Skin class undefined, Awaiting at least 5 votes...

Approved - 10/10 by User 4
   Approval 100% - Average Rating rises to 8.3/10
   Skin class undefined, Awaiting at least 5 votes...

Approved - 9/10 by User 5
   Approval 100% - Average Rating rises to 8.4/10
   5 Votes recorded, Skin moves to Intermediate Class

Approved - 3/10 by User 6
   Approval 100% - Average Rating drops to 7.5/10
   Skin remains in Intermediate Class (JUST!)

Approved - 4/10 by User 7
   Approval 100% - Average Rating drops to 7/10
   Skin drops to Beginner Class

Approved - 10/10 by User 8
   Approval 100% - Average Rating rises to 7.4/10
   Skin remains in Beginner Class

Approved - 10/10 by User 9
   Approval 100% - Average Rating rises to 7.7/10
   Skin returns to Intermediate Class


I'm An Expert - Why is my stuff in lower classes?
We understand an Expert's work being labelled as "Intermediate" or "Beginner" might be offensive. This could happen from time to time and our advice to Experts is don't take the class names too seriously and ALWAYS exert your right to appeal low assessments!