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Assessments
Below are the submissions you've assessed and the feedback you provided with your assessment. Your statistics will rebuild daily.
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Submission Assessment
GUIs > Vida Guerra_3
No feedback found
Approved
10/10
GUIs > Vida Guerra_2
No feedback found
Approved
10/10
Sprays > Pentagram
Fucking sick. im getting this right now.
I love the detail of this, its not just an upside down star, its a legit fucking pentagram. The transparentcy makes it better.

Brilliant work dude.
Approved
9.5/10
Maps > http://www.rpgbanana.com/maps/93482
WOW, i saw this map on the front page and needed to asess. The brushwork and use of models is absolutly amazing, you make the theme of the map its top priority and it definetly is unstandable that its asia. The lighting is excellant and is my favorite part of this. Asias lighting is hard to represent from a suburban kinda of point. You keep it simple at some parts and complex at others, giving excellant contrast to an already well designed map.

I would love to play a match on this map, as it looks like there are many many spots to choose from when moving up and such. You guys all did a great job designing the models and textures. ALdez excellant work for making it all come together.
Approved
9/10
Maps > Awp Castle Remake
ALot better than the original, but i found a bunch of exploits, fist the water fountain is not touching the ground, next i saw some nodraw textures i wanst suppose to.

hmm, the building on top were really cheesy, i barly was able to walk into them.

the map is relaly tiny, but it adds tot he intensity. so I think a solid 7 is in order for this. much better improvment.
Approved
7/10
Maps > awp_castle
Fun: This map i bet could be fun for a while to play on, it seems like a challange becaue of such smll holes you have to aim through. Though it will get repetative fast, and could kill the server, this on gg mode would seem better.
Gameplay: only a few spots to snipe makes this kinda poor, a few holes, a doorway. really easy to cover. If the other team has bad accuracy youll be lucky to move anywhere there isnt a hole. Add more coverings, maybe like break out a part of the wall to make a cool kinda sniper spot. add fog, and dustmotes to challenge players alot more.
Teamplay: Teamplay will be needed to take out enemy snipers covering other positions, but it looks like you could really only get about 5 spots.
Approved
5/10
Maps > bigfort
Design: The deisgn of this map seems a bit un balanced. the flat terrain the bottom eliminates alot from becoming immersed into the map and feeling like your in a ravine kind of thing. The center bridge is too easy to avoid, i wo uld rather go to the botom and get across rather than the bridge becasue its just as fast. there are some nices places to find that create little conflicts around the map. But it sems like most are made for campers.
Gameplay: Tiny unbalance is ok, makes the other team thing harder. it looks like there is only one base on the one side of the bridges. If that fort was only accessed by the bridges then taht would create a pretty intense feeling making it all the way across. not the best map gameplay, but it would not be too bad to play.
Looks: I really really like the weird things in the middle. I feel its a really clever idea. Who cares if its not realistic, its you map =P. Iagree with all the people who talk about the textureing. your map definally needs alot of it.

Great job for a first map mate. Its going to get harshly critizized by all. good luck in the future =)
Approved
6.8/10
Maps > gg_doubleyellow
WOW.
My total initial though of this map was just, wow!!
This looks like the coolest map to ever play on. Such an amazing atmoshere that you've created its mindblowing. Yellow and black are perfect colors for each other, and you use every drop of them in this it looks! this map eevn comes with a super sechseh matching skybox!

This map shows that mapping is truly an art. using this as an example it would be hard to give a comeback for anything.
Love the style, setting, flow, and rhythm of the map man. awesome awesome jo. added to one of my favorites =).
Approved
9.3/10
Maps > koth_twisted
THis is a really solid map. Great Great gameplay, i absolutly loved playing on this map. Very interesting arcitecture you have here, it really makes it a memorable map, and very unique. I did notice that at some point you will start to spawn in enemies spawn area, I shit myself when taht happened >_<.

I wish more servers had this map,, asi would play it much much more often than most other maps. This is Simple, Clean and Basic. A job well done man.
Approved
8.7/10
Maps > gg_triangularian
He he he this looks great! i like the 3d skybox, and your good use of geometry. this map is somewhat unique as in useing all colors instead of just one with different shades. it seems like it would play like any other GG map, so you wont be let down. I like the custom colors on the little boxes. thats great man. this is definally worth downloading and playing.

Improvements might be add another level. looks like you go from storie one to storie three. maybe put doorways thorugh the triangles for more dynamic expeirences.

this is a nice fresh good start. very solid foundation. i owuld definally consider adding more to this.

o one more ting before i forget. try some texture lighting on the edges of the triangels and the surrounding walls. that would look like sucha cool effect. like having a rainbow alll around, =P.

Great sutff man, i hope some of my advice helps out =)
Approved
8.2/10
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