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Semp
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I have a girlfriend, lolwut?

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18,769 points

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28 exemplary posts

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Joined 24 Mar 2008

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Biography
ID: 386993
Joined: 2 years ago
Location: Unknown
Customization/Dev Skills: Mapping, Sound Effects & Music, Texturing, Server Administration
Alignment: Chaotic Good
Consoles Owned: GameCube, Game Boy Advance, PlayStation
Games Played: ?
First Game: Oregon Trail ;P
Favorite Game: Valve's Portal
Favorite Weapon: Bolt Action Snipers
Favorite Map: My own :D
Coke Or Pepsi: Coke
Cat Or Dog: Dog
Sonic or Mario: Mario
FPS Hero: Duke Nukem
Gamer Type: Regular
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Homepage: ?
Server IP: 69.13.214.143:27015
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Finally New Environment Art...19 days ago
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17 days ago
Lost



You can import hammer brushwork into the UDK. If you've got your latest copy of the starfall bit you were working on I can show you/everyone how it's done step by step via a tutorial.


Sam, get some sleep. You're very tired.
1 month ago
Lost



Studio Posting is back.


Sam, get some sleep. You're very tired.
1 month ago
Lost



Good Morning,

I had some thoughts about how we can go about releasing the info; rather than doing all the faction info all at once we can spread it out over the course of several weeks. Each release would be a new thread. One/week till there are none left to post.

I'm hoping to have free time to really dig into the GDD but holding down two jobs and keeping tabs here is a handful. Suffice to say I don't think it'll be ready for a proper public release given we're switching engines and can go over some of our features again and see what we can add back in and what limits we no longer need in place etc.

Studio threads will not be repaired till long after the new layout is applied - it's nothing major, just some fixes and colour changes so far but the latest revisions show promise :D Any info from thread bodies can be recovered by switching /view/ into /edit/. Feel free to make txt backups in the svn if needed.

Since studio threads may be down a while, I was thinking about approaching the public forums in a similar way as to the faction releases. Each week we bring up one of the features/concepts of the game to the community/team for discussion and work out the details. Then edit the thread with the new topic for a while and repeat.

Lastly, since message posting on studios is disabled atm, feel free to use my profile as a dumping ground for our conversations heh. I've posted this message on everyones profile and hope to get back to some of you in "my" morning and the rest later.

Let me know your thoughts, some of mine may be incomplete but I'm rather tired atm so it's all I could do without putting it off completely.


Sam, get some sleep. You're very tired.
4 months ago



Yeah I'm a pretty good scout,
but after playing it for 4 or 5 hours
my skill somewhat decreases.


Glock .40 Shots, 40 Caret Rocks
4 months ago



Mine was
Yu-chan
4/20-chan

pretty much anything with a -chan.
i usually only play as scout.


Glock .40 Shots, 40 Caret Rocks
4 months ago



Lol, i remember seeing you in a game of TF2 once
when me and reaper were playing. you were the annoying sniper :D


Glock .40 Shots, 40 Caret Rocks
5 months ago
Zonno



I'm sorry Semp, but someone else has done the SCM already. While you were away/inactive, Masta_Grunt applied to do some vectoring. I'm sorry about that, but you can still do the Winchester 200. It seems I have to create some more front and top views and have to divide the work.


Leave your radio on during the night.
5 months ago
Zonno



Good to know you're back :).

Some of the views are already being vectorized, but I'll try to make more front and top views as soon as I can, so you can get to work. Of those views I had drawn, there is still a shotgun which needs to be done, so here is that one (images seem to be bugged atm), if you want to do that. By the way, if you've any preference of which weapon you would want to vector, please let me know.

It'll take some time to get trough the posts made in the forum discussion. Like the half of it is unnecessary discussion and argumentation, but we've made some progress on the storyline and key concepts.


Leave your radio on during the night.
6 months ago
Zonno



Hey man, are you working in the Mapping dept now? You seem quite inactive at the concept department actually.


Leave your radio on during the night.
6 months ago



I'm making a few quite serious modifications to the top section of the Sidesweeper, simply because it's too unneccesarily top heavy and the shape blocks too much in the view.

I don't think it's a major point, just slicing the top of the side view off and bringing down the notches at the top above the barrel.


Team ARIA
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