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[NATO]Hunter
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EventScripts ownz!
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Biography
ID: 153686
Joined: 3 years ago
Location: Germany/Oberhausen
Customization/Dev Skills: Coding/Scripting, Web Development
Alignment: Lawful Good
Consoles Owned: PSP, GameCube, Game Boy Advance, Nintendo 64, Super Nintendo
Games Played: CS:S, CS, HL2DM, DODS, BF2, SOURCE, INS, GMOD, SF, FF, TF2, KPC, GW, CNC3, X3:R
First Game: SimCity
Favorite Game: CounterStrike Source
Favorite Weapon: M4A1
Favorite Map: surf_*
Coke Or Pepsi: Coke
Cat Or Dog: Cat
Sonic or Mario: Mario
FPS Hero: Gordon Freeman
Gamer Type: Regular
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Homepage: http://www.eventscripts.com
Server IP: 69.13.214.143:27015
Moderator @ EventScripts Forums
Administrator @ SourcePlugins.de
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5 months ago
JPC



Yo Nato, you mind fixing the preview screenshots of Riot Act? Thanks in advance.

"War were declared."
5 months ago
S0Me KiTTeN



Ok the direct .zip file from SplashDamage was uploaded. Oddly it appears to be under the porting-textures project. Anyways it includes .MAP files, for ET: Quake Wars, and .PCX files for which I don't know. I hope it is all useful.

Source

Download


Universale Selbstladepistole
5 months ago
S0Me KiTTeN



Hey! I found all the W:ET stock maps from Splash Damage. They are in a .Map format, which is very similar to Valve's. I uploaded the map for FuelDump. Just ask if you want any other ones k?


Universale Selbstladepistole
7 months ago



Thanks


The orange of the banana.
7 months ago



Hey, could you remove me as a super for the Guildwars section please?


The orange of the banana.
7 months ago



How did you go about creating your Buddy Chain module. I'm doing a similar operation, where you search through the owners friends and determine how many friends the owner and the user have in common.

Any help is appreciated.


Carnage League - Coming Soon
10 months ago



Awesome, I'll probably do that with the CTF module.

Learn by doing.
10 months ago



Lol, I gave up after not being able to get the method in the api section working. I may use your method for some of my modules at some stage.

If you used a button instead of a link, would you be able to have it so that the page doesn't move at all?

Learn by doing.
10 months ago



Good work on getting an ajax method working. It works really well. If you changed "#" to "#sh_box206mdl" or "#_UM_206", it would jump back to the module when clicked (Currently, if the module is near the bottom, you have to scroll to the bottom again after you click it).

Learn by doing.
10 months ago



Awesome, I'll check it out now.

Learn by doing.
51 records
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